We’re happy to announce ObjectBox 1.5, which comes with a couple of small but useful improvements. A focus for this release were local unit tests for Android. The test setup was greatly simplified and support for relations was added. Now, you can write super fast unit tests using the full feature set of ObjectBox. This enables test driven development without any time consuming deployments to a device. (more…)
We’re happy to announce that our embedded database ObjectBox now officially runs on all major desktop platforms. This enables Java-based desktop apps on Windows, macOS, and Linux to utilize ObjectBox’ simplicity and performance.
From the beginning, ObjectBox has been created to run on multiple platforms. While our primary release target was Android, internally we ran ObjectBox mostly on desktop machines. This minimized turnaround and running times, and thus increased developer productivity greatly. Next step will be iOS… stay tuned.
If you are developing Android apps, you can use the desktop version of ObjectBox to run local unit tests. This has already been available for Linux and Windows machines for a while, and was recently complemented with the macOS release of ObjectBox.
Not running Java? We’re also working on a public C++ API: Talk to us if you are interested in a private beta.
We’re happy to announce 1.4 of our superfast mobile database that comes with three new features:
- Queries may now return values for an individual property (also supports distinct values)
- Entities may extend other entities
- 50% size reduction of native library
We just released ObjectBox 1.2 and recommend everybody to update. The new database version comes with many convenience improvements. Take life cycle interactions with queries for example:
ObjectBox 1.1 brings a data browser to view objects inside ObjectBox databases. This has become the most requested feature, so we are very happy about finally releasing it. The new data browser actually runs in the browser as it is an embedded web app. Thus, you can quickly check data on your device on the fly, or on your development machine to make use of your screen estate.